Fellow Detail

Photo of Mozhgan Kabiri chimeh
Name Mozhgan Kabiri chimeh
Affiliation NVIDIA
Research area code (I1) Computer science
Fellowship Inauguration Year 2019
Institutional Website https://www.nvidia.com/en-gb/
Website http://mkchimeh.com/
ORCID https://orcid.org/0000-0002-2561-7926
Google Scholar https://scholar.google.co.uk/citations?user=sl9I1qsAAAAJ&hl=en
GitHub mozhgan-kch
Twitter @mkchimeh
LinkedIn mozhgankch
Interests
  • Utilizing heterogeneous computing to accelerate scientific applications
  • Performance optimization
  • Performance portability
  • Complex system simulation
  • Promoting diversity in RSE and HPC communities
Short Biography

I am a GPU developer advocate at NVIDIA helping to bring GPU and HPC to a growing user community in Europe and around the world. I am a community builder with a passion for open-source software and is actively involved in the HPC and RSE communities. As a Software Sustainability Institute Fellow, and Research Software Engineer (RSE) advocate, I am actively promoting reproducible and sustainable software, use of HPC and particularly GPUs through training, seminars, research software consultancy, and outreach.

Prior to joining Nvidia, I was a Research Software Engineer in Massive Scale Complex Systems Simulation with Accelerated Computing at the University of Sheffield, UK. I worked in the area of complex system modelling using emerging high-performance parallel architectures focusing on development of the next version of FLAMEGPU (Flexible Large Scale Agent-Based Simulation Framework) software, which allows complex systems modelling on GPUs by abstracting away the complexity of the GPU architecture.

As a STEM advocate, I am actively involved in outreach programs to encourage and empower minorities' involvement at all levels within the HPC sector and to promote equality and diversity in both HPC and RSE communities. I am a long-standing Women in HPC volunteer, including leading WHPC’s workshop last year and this year at International Supercomputing Conference.  I chaired several technical and scientific conferences and served as a committee member of high profile HPC conferences.

In my previous appointment as a software developer at the School of Computer Science, University of Glasgow, my role was to accelerate vision algorithm for robots eye making contribution to a multi-disciplinary European project, named CloPeMa(Clothes Perception and Manipulation). During this project, I helped to develop and accelerate the stereo matching algorithm utilizing parallel architectures (GPU & Multicore CPU).

My doctoral work at the University of Glasgow involved research in high-performance logic gate level circuit simulation targeting modern parallel processors (multicore, GPU & heterogeneous platforms). I developed software and a parser to address the performance challenges of software simulators by leveraging multi-core and many-core architectures.

Previous events

Title Start date End date
ISC22 Sunday, 29 May 2022 Thursday, 02 June 2022

Blog Posts

Blog Publish date
HPC training workshop for underrepresented groups Friday, 20 March 2020